5 ESSENTIAL ELEMENTS FOR GAME LOOP

5 Essential Elements For game loop

Remember that the players are not likely to be taking a look at your weapon the many time, Except if your game sucks -- They are going to be wanting around the viewport for targets, or for the crosshair in the middle with the monitor; Are you interested in to invest 16MB of VRAM on that as well?i have noticed the threads "make games not engines" th

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